Charles TaylorĪs a cook, your life goes plate to plate 20 minutes or less per cycle. I know, it sounds obvious, but I had no idea just how long.Ībsorb media. Is there anything about the job/industry you wish you would have known when first joining? Part of me wishes I had gone to school to jump start this career path sooner, but I have no real regrets about choosing the path I did. But I have been working creatively on the side longer than both. You should brush up on intermediate game design, but even then, know that you’ll have game designers who, in my experience, take great pride in their work.įocus your efforts on knowing how to take their work and translate it to something that naturally fits with your brand and your story.Īs far as my education goes, I was a line cook longer than I was ever a worker in the games industry. What did you study to get your role? What courses would you advise for aspiring professionals in the area? This position really opened my eyes, and helped me establish a separate artistic identity from my personal work. Honestly, I never saw myself as a commercial writer. Is it something you ever imagined yourself doing? It wasn’t long before I got the job and took over Rise of Berk. We’d done some writing together before and he thought he saw something that could be harnessed. I was working on Jurassic World: The Game as a Quality Assurance tester when a co-worker/friend hybrid, who happened to be the narrative designer for Jurassic World, took me under his wing. In that sense, I guess you could say I write commercial fan fiction. That being said, the most important part of the job is knowing the brand, as you’re the one making sure everything is lore-friendly. Thanks to them, I get to see my ideas come to life. I want them to be as excited as I am about the amazing work our visual artists do. You could say I write commercial fan fiction. I write most of the in-game promotional material for them, allowing me to communicate my vision directly to our players. My favourite aspect of my work is creating new dragons. I write scripts, conceptualise in-game assets and find organic ways to tie them to our features and updates. I’m a Narrative Designer on Dragons: Rise of Berk. : Tell us a little about your current role and what it entails. You can learn more about how to get a job at Ludia specifically here. This time, the spotlight is on Charles Taylor, Narrative Designer at Montreal mobile developer Ludia. Obviously every career path is different, but the goal is to give a picture of the sorts of skills, qualifications and ambition one might need to find themselves in such a role - and how we can all learn from it. The mobile games industry is certainly no exception, offering dynamic and diverse roles to thousands the world over.Īs such, has decided to celebrate this with a regular series of interviews where each week we chat to a mobile games industry professional from a different field - be it game design, art, or PR - to learn about how they bagged that job in games. It takes a great number of individuals working together in various disciplines to make any commercial enterprise function.
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