These recipes are obtained as rewards from quests. You will see that some items require that you have read a recipe to be able to craft them. The full range of items crafted by a bowyer can be found on the page Bowcraft Craftables. A further skill the bowcrafter would benefit from is armslore, which gives a damage bonus to weapons. Birds and harpies in Felucca have twice as many feathers as those in other facets. Feathers, unsurprisingly, come from birds use a sharp implement on the corpse of a bird or harpy to find feathers in its loot. You will need wood, lumberjack is therefore a useful skill for a bowyer to consider training. You will need fletching tools, those made by a GM tinker are desirable as they will have more uses than store-bought. Tools and ResourcesĮverything you need can be bought from an NPC Bowyer’s shop, but that can prove costly. Kindling and the imbuing ingredient ‘Elven Fletching’ can also be made by a bowyer. For bows that means arrows and crossbow bolts, but the fletcher also creates fukiya darts for ninjas to use with their carpenter-crafted fukiya blowguns. The author is unsure if the property has any affect on Necromancers.Bowcraft and Fletching are two aspects of a single skill used to make a variety of bows and all types of feathered ammunition.The following resources are required to imbue the lowest penalty Mage Weapon property (-20): Also keep in mind that prior to reaching a skill level of 25, you will gain off nearly all spell attempts (successful or otherwise) - With a mage weapon, you can potentially bring your skill up to 54 (25 + 29) before losing this perk. The skill penalty applied by most mage weapons also helps training in that you can gain off lower level spells (which have a less demanding casting time/mana cost). This provides an alternative to training by casting spells. When equipped with a mage weapon, your magery skill can be improved by hitting opponents with it, provided that the original skill required for that weapon is lower than your magery skill including racial bonuses like Jack of All Trades or Deadly Aim. However, the item property combination of Mage Weapon and Spell Channeling allows a sorcerer to become a pure Mage-Warrior who can cast spells while engaged in direct melee/archery combat ( Wand items usually have both properties). Mage weapons are not immune to unequipping the Right and Left Hand equipment slots upon spell casting. Equipping a mage weapon directly affects your magery skill level so your casting ability is also hampered however, you can get around the penalty by wearing magery enhancing jewelry (or other such items).Ĭombat skill inferred by a mage weapon does not count towards your ability to execute Special Moves. By way of example, a Mace with the item property of Mage Weapon -22 Skill would allow a legendary sorcerer to wield it as if he or she had a Mace Fighting skill of 98 (120-22=98). Mage Weapon is an Item Property that converts a sorcerer's Magery skill into the weapon's Required Skill, subject to any listed penalty (which typically range from -29 to -21, or anywhere down to -0 for artifacts - at least one -30 item is known to exist, but it may perhaps be the only one!). 1 Mage Weapon Artifacts (And skill mods).
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